Elder survives first murder attempt of the Werewolves. If the Elder lynched, all villagers lose special powers.
Idiot survives if lynched, but can no longer vote.
Scapegoat eliminated if the vote ends in a tie, but may select certain players to lose their voting power the next day.
Defender indicates a player that is protected from the Wolves at night, but cannot protect the same player on consecutive nights.
Piper "charms" 2 players per night, and wins alone if only charmed players remain alive.
There are 36 event cards. I've come up with 5 general categories to describe them.
Wolf Events - These are events that benefit the wolf team. They include: Backfire, Somnambulism, Executioner, Double Agent, and Burial. Mostly they cause a villager to transform into a new Werewolf or "Possessed". Some events cause roles to be disguised after a character dies, rather than have the role revealed.
Villager Events - These benefit the village team, and include: Touch of Death, Miracle, Woodland Gathering, and Spiritualism (x5). The Spiritualism cards allow certain questions to be asked of the dead players (assuming they are watching the action at night).
Vote Variants- These change the method by which voting happens, and mostly lasts for one day only. They include Influences, Great Distrust, Dissatisfaction, Nightmare, Enthusiasm, and Bleak Monday.
Vote and Kill Restrictions - These restrict voting privileges (and potential lynching victims) based on age or gender. Some also limit the Werewolves in certain ways at night. They include: Saturday Evening Ball, Flood, Gone hunting..., and Luncheon for Seniors.
Random- The effect of these cards is hard to anticipate. They include: Punishment, Pact with the Devil, Eclipse, Heads or Tails. These cards can protect a player, or put a player at risk.
- May 12 Mon 2008 22:43